Preliminary Mayhem/Microworld Lizard Man army list

I finished a preliminary army list for the lizard men troops I have.  The list is created for using the Mayhem rules.  These are completely unused at this point.

Lizardmen Army list

Base leadership:D8  2 crowns

  • Lizardman Warrior: Mov:D6, CQ:D12, BAR:D12, 11 crowns, Blunt (or axe for +1c), shield
  • Lizardman Spear: Move:D6 ,CQ:D12, BAR:D12, 15 crowns, spear, shield, ranked  fighting
  • Lizardman Archer: Mov:D6, CQ:D12, BAR:D12, 15 crowns, Shortbow
  • Lizard Ogres: Mov:D6, CQ:D8, BAR:D10, 23 crowns, heavy armor, great weapons
  • Triceratops Battlewagon: Mov:D8, CQ:D8, BAR:D8, 38 crowns, behemoth, cavalry, shortbow,
  • Armored Brachiosaurus:Mov:D6,CQ:D6,BAR:D8, cost 43 crowns (shortbow), 73C (Bolt thrower), behemoth, terror

The  mains troops were made to be fairly weak.  The woodland army will rely on higher quality troops with additional attributes.  I have magnetized my Brachiosaurus (and will be one of the triceratops I have) so I can swap between bolt thrower/shaman/shortbow on all of them.  I have not added the models I do not have yet either.

I’m a little concerned about the stats for the dinosaurs.  I think they may be to weak.  The stats for the woodland army I have right now have the hawk riders as roughly equal in value to the triceratops.  The dinos should be worth more I think. I may experiment with terror/fear and a few of the other attributes.  I had also toyed with the idea of making the warriors a horde, but with the lack of diversity right now (compared to the woodland army) that is available, I stuck with normal units.  I still may create a horde base, an 80mmx80mm Base full of crazed lizard men sounds quite cool!


[edit] updated army list by removing heavy armor from dinos

3 thoughts on “Preliminary Mayhem/Microworld Lizard Man army list

  1. I like the look of your list! Just a couple of points:

    Behemoths use the damage rules for harm. This means that the can’t benefit from [and don’t need] the heavy armor- that will save you some points. As far as the stats for the dinosaurs go, they look very solid! I think that you’ll find them to be quite the handful. 😉

    I’d consider bumping up the leadership for the first couple of games. Ideally, I’d recommend using the same leadership for both armies until you get a few games in. After that, I’d avoid having more than a one-step gap unless you were really trying to do something special. In early games of Mayhem, managing your command points effectively will make a huge difference in outcomes.

    Great horde base with all manner of lizardmen and jungle creatures on it? Definitely do it!!

    • Thanks for the comment Brent. Totally did not catch the heavy armor/behemoth conflict. Now I’m more concerned, the hawk rider profile I made so far is significantly more points, might have to reevaluate them. Really like the Mayhem system though, hopefully I will be able to get an AAR posted here soon. Ill have to do an update on the lizardmen here shortly.

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